More Than One Genre of Theory
current location: Enslavement
current mood: thoughtful
current song: MPR.org
So, I've been thinking.
After reading Brand Robins' GNS and Genre Theory, I felt a few profound thoughts coming on. Fortunately, I avoided that and all the pretentiousness that goes with it. But it left me feeling the beginnings of a few things.
1) I think it might be better to elevate the 'genre discussion' to the point where GNS is, in itself, a genre of gaming thought.
2) There was this other post I saw late last year (damned if I cannot find it), in it there was discussion about how there are mutually exclusive yet valid theories at work in the fields of (and I'm only vaguely remembering here) psychoanalysis and sociology. The idea is that there is this stuff (psychology / sociology / RPG theory), where they have these theories (neofreudianism / anomie / GNS), which don't work well with others of the same field (help me out here, I'm no expert).
Basically, let's say that GNS in only one genre of RPG theory. Let's also say we are looking at others. Now because of what Brand said, you can't really delineate a genre, but you can characterize it and give cardinal examples.
So I'd like to characterize GNS in an attempt to get a better perspective of other theories. For example, can we say that GNS is largely system focused? That perhaps it's best strength is examining gaming where a story (classically) subverts all other drives in gaming 'output?' Or should it be characterized as 'output stressing?'
I'm just getting started here, but I'm stuck. Any other ideas?